- The Faculty
- Educational Process
- Students office
- Research
- Student Council
- Library
- Useful Information
- Workshops, Events and Conferences
- News
- Staff
- Student board
- Future students
- Calendar
- For students and visitors
- Quick links
- Sitemap
- Credits
Higher education teachers: Marolt Matija
Prerequisits:
Content (Syllabus outline):
Lectures:
Tutorial:
Laboratory project on interactive games. The introduction to OpenGL. Independent work on projects with the final presentations of results. In agreement with lecturers in other courses in the module (Design principles, Multimedia systems) the projects that cover all three courses are also reasonable.
Objectives and competences:
The aim of the course is to introduce programming and algorithmic background of computer graphics and games, and training of students for self-dependent development of such graphical applications.
Intended learning outcomes:
Knowledge of the background of computer graphics and computer games
Learning and teaching methods:
Lectures with practical demonstrations, making of a project under the supervision of the laboratory assistant.